Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
0
Question by $$anonymous$$ · Dec 04, 2019 at 12:52 AM · shaderstransparency

render order of transparent Surface shader is incorrect

Hello

I’m working on a project where I’m trying to emulate the N64 graphics. Therefore, I’ve been doing some shaders (I know more than just the basic, but I’m not an expert). Most of them takes the colors of the vertices and blend them with the texture (if there’s any).

I run into a problem when I’m doing a surface shader that is transparent. More specifically, the render order, of materials that use this shader, isn’t correct. I read a lot of documentation online and forum post, but either I can’t find the solution, or I did find it, but it was to complicated for me to figure out how to implement. Here is two picture that show this problem.

No problem from this point of view: alt text

When I turn the camera and zoom, we can see the problem:

alt text

Finally, here is my shader code:

 Shader "N64/TransparentFragmentLit"
 {
     Properties
     {
         _MainTex("Texture", 2D) = "white" {}
     }
     
     SubShader
     {
         Tags { "Queue" = "Transparent" "RenderType" = "Transparent" }
         LOD 200
 
         ZWrite On
         Blend SrcAlpha OneMinusSrcAlpha
 
         CGPROGRAM
         #pragma surface surf Lambert vertex:vert alpha
         #pragma target 3.0
 
         sampler2D _MainTex;
 
         struct Input {
             fixed4 vertColor;
             fixed2 uv_MainTex;
         };
 
         void vert(inout appdata_full v, out Input o)
         {
             // Initializes the variable name(o) of given type(Input) to zero.
             UNITY_INITIALIZE_OUTPUT(Input, o);
             o.vertColor = v.color;
         }
 
         void surf(Input IN, inout SurfaceOutput o)
         {
             fixed4 textColor = tex2D(_MainTex, IN.uv_MainTex);
             o.Albedo = IN.vertColor.rgb * textColor.rgb;
             o.Alpha = textColor.a;
         }
         ENDCG
     }
     FallBack "Diffuse"
 }
 

Hope anyone can help me :)

01.jpg (137.4 kB)
02.jpg (95.3 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

196 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Problem with Z testing??? 1 Answer

Writing a shader that allows both opaque and transparent blending 1 Answer

Is it possible to make a shader which is transparent but when viewed behind an object it displays a silhouette in colour/texture. 0 Answers

Strange Material/Shader Transparency Problem 0 Answers

Render only part of 3D mesh that is on 2D window 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges