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Native extension for OSXStandalone target not found
I have a successful Mac standalone build of a PhotonNetwork multiplayer game, but I cannot open it. (I've always tested it on the web player. But now that it's deprecated . . . )
Getting this in editor log: Native extension for OSXStandalone target not found.
Also, I cannot build for the other native extensions that are missing. I've never had to build my own plugins before, so I'm not sure how to address the problem. Any advice is greatly appreciated.
Other games have always built without a problem, but this is my first multiplayer. Is this a PhotonNetwork issue?
(Also:Native extension for WindowsStandalone target not found Native extension for WebGL target not found Native extension for Android target not found)
Thanks
If someone could give me a quick heads up on this issue––point me in the right direction? It would be greatly appreciated. I'm dead in the water for now.
$$anonymous$$any Thanks
Did this ever get solved? I'm getting the native extension not found for build target error when trying to build a standalone player from Jenkins.
Answer by nikhiloctro · Nov 28, 2016 at 01:00 PM
@jaspercayne Did you solve this ? i am building it using jenkins for ios target and it is giving me same error.
Answer by aaaleee · Jan 29, 2017 at 12:22 PM
I had a similar problem and the solution was to uncheck "Mac Appstore Validation" on the player settings. I have those same errors in my log files but builds seem to work just fine, so it gets confusing. Hope it helps
Answer by belveder_79 · Feb 18, 2019 at 08:59 PM
it's not a solution, just an observation: if you install Unity through the Hub, the Editor resides in some subfolder, eg.
/Applications/Unity/Hub/Editor/2018.3.2f1/Unity.app
Now in my case I created a symlink to make my scripts build agnostic of the actual version, say I linked
/Applications/Unity/Unity.app -> Hub/Editor/2018.3.2f1/Unity.app
on different machines to different versions, and that basically broke it... not sure what exactly happens...
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