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How to store results other than score?
How to store results other than score in a database if the scripting language was javascript , results that depend on behavior of the player . It could be text or numeric in type .
Could you be more specific? What do you wanna do? You have given little to no information. What score? What behaviour? I would guess that PlayerPrefs is what you need but the way you formulated it here is kinda hard for me to help you...
Please be more specific, Borzi is right. What do you want? I presume because you say database you mean server-side for a multiplayer game? If so the same way you would communicate to a database in any other .NET implementation
$$anonymous$$y project is to make a game for kids to assess their ability to start studying at a school . what I wanna do is for example , if the player chooses the red ball , or he starts with an object of my game then some result (result that don't depend on Timer ) will be stored in a database [that's what i meant by behavior]. i'll use javascript , and I hope someone help me to choose the best DB stuff to use and how to save results with it .
Please don't use a DB for local game statistics and other small save data. I'd simply store everything in a text file... easy enough right?
'I want to use a database' is not really a specific question for UA; please search UA/Google for any number of duplicate posts on this topic and if you have something more than a design goal, ask in a new question.
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