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making a chair animate float and fall
I created a animation where a chair lifts up the topples over and I'm trying make a script that when u enter a box collider triggers the animation
     using System.Collections;
     using System.Collections.Generic;
     using UnityEngine;
     
     public class chairfall : MonoBehaviour
     {
         Animator m_Animator;
         bool m_chairfall;
     
         void OnTriggerEnter(Collider col)
         {
             if (col.gameObject.tag == "Player")
             {
                 m_chairfall = true;
                 m_Animator.SetBool("chairfall", true);
             }
     
         }
     
 
 
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              koobas.hobune.stream
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