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Question by
Jason210 · Nov 19, 2012 at 03:34 PM ·
lightmappingbaking
Bake lighting for selected - without affecting non-selected?
If I select an object and bake lightmapping to it, every other object in the scene gets its lightmap cleared. Is there way to keep those other lightmaps?
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Answer by liszto · Nov 19, 2012 at 03:41 PM
If you don't use Unity 4 no. In Unity 4 you can now do this without any problems ;)
Answer by Jason210 · Nov 19, 2012 at 05:13 PM
Ok thanks! Good that I am still at the learning stage. I just upgraded Unity to 4.0 so I tried this just now and it works as you say. Thanks.
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