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Question by
AlienNova · Oct 24, 2017 at 01:50 AM ·
networkingserver
OnStartServer not being called
For some reason OnStartServer isn't being called on my NetworkBehaviour and I have no idea why.
public class Dummy : NetworkBehaviour {
private MeshRenderer mesh;
public override void OnStartServer () {
mesh = GetComponent<MeshRenderer> ();
Debug.Log ("OnStartServer");
}//Override OnStartServer
}//Class Dummy
Can anyone explain why? I've already read Unity's manual for NetworkBehaviour.OnStartServer and I'm unsure what I'm missing.
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Best Answer
Answer by AlienNova · Oct 24, 2017 at 02:21 AM
So, I just did a bit more digging and I simply forgot to put a NetworkIdentity onto the game object