- Home /
Problem after BlueScreen
Yesterday Unity caused a bluescreen, and I lost some work on terrain detail.
Now, when I try to start the build, I get the error: "Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 3540, VertexCount: 62315 UnityEditor.UnityBuildPostprocessor:OnPostprocessScene()"
And for some reason I've a mouse curser offset, I can't work with the cursor anymore...
If I run the build ignoring the fail, my whole scene is f**ked up with strechted meshes all over the scene.
How can I fix this!? As long as I have this issue, I can't really test my progress. Otherwise, if I don't get a solution, some hundred hours of work are gone...
Answer by Ambrose998800 · Sep 28, 2015 at 01:30 PM
Figured it out.
For anyone else who has this annoying issue:
Try to clear an recalculate all the occlusion and lightmaps.
I just got it by try & error, there is no hint in the console for the correct solution.
Your answer
Follow this Question
Related Questions
Now Unity Crashes... 0 Answers
All unity versions fail to decompress templates and packages 0 Answers
re-import/opening games made about a year ago failing. 1 Answer
[VR] Failed to load OVRPlugin.dll 3 Answers
UnityException: Launching iOS project via Xcode4 failed. Check editor log for details. 1 Answer