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What kind of object/code would I use for the bullets for a bullet-hell type game.
I was playing Cuphead and was really curious what was being used for the plane sections of the game. Is it simply a GameObject being instantiated or a Particles with colliders? I want to make a mobile game similar to the plane sections just for practice but am afraid to use GameObjects and Triggers Because I feel like they are less reliable than a raycast or something. Thank you in advance for any and all responses!
Answer by MezFo · Oct 24, 2017 at 02:38 AM
I have not played bullet hell games but it looks like something you could use objects and colliders for. The only time I have had problems using objects and triggers for bullets is when you want the bullet to be moving realistically fast like an fps game.
After having another look at some screenshots of hell-bullets games I think the amount of bullets that can be seen at one time might be a problem because of how many objects you would need to be instantiating and destroying at the same. I don't know if that would really be an issue in a 2d though.
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