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Question by EpicGamer928 · Sep 02, 2013 at 11:07 AM · guigamecountercubes

Cube Counter

I have a game where cubes are chasing me. When I touch the cubes they die. I would like a GUI counter telling me how many cubes are left.

I don't have any code yet.

Any code would be appreciated...

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avatar image ShadoX · Sep 02, 2013 at 11:27 AM 1
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All you need is a variable that contains the count and just subtract from it when you destroy 1 cube.

var int : count = .. void OnGUI(){ GUI.Box (new Rect (0,0,100,50), count); } //and somewhere else a function or if.. if(cubeDestroyed){ count -= 1; }

Have a look at http://docs.unity3d.com/Documentation/Components/gui-Basics.html

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Answer by roojerry · Sep 02, 2013 at 11:45 AM

the simple but inefficient way would be:

 function OnGUI () {
     GUI.Label (Rect (10, 10, 100, 20), GameObject.FindGameObjectsWithTag("Cube").Length.ToString());
 }


ideally you don't want to call a Find every frame, so @ShadoX 's solution would be preferable, you would just need to handle a few more things to keep track of when Cubes were being destroyed to decrement a variable

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avatar image EpicGamer928 · Sep 02, 2013 at 11:51 AM 0
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THAN$$anonymous$$YOU SO $$anonymous$$UCH! THIS WOR$$anonymous$$ED FIRST TI$$anonymous$$E!

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