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Question by
conguerror · Jan 03, 2021 at 03:34 PM ·
cameracamera-movementcamera rotatecamera followfalling
URGENT Cinemachine virtual camera while falling
So in my game I have to fall, and camera MUST follow the player. I implemented the cinemachine virtual cam but it fails to stay at constant distance from player, so there is no player in screen. How do I solve that?
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Edit: I implemented falling in fixed update by
Vector3 falling
falling.y += gravity//which is -10
characterController.Simple$$anonymous$$ove(falling)
Best Answer
Answer by conguerror · Jan 03, 2021 at 04:44 PM
Had to remove cinemachine. Thanks for help,UnityQuestions!