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Question by conguerror · Jan 03, 2021 at 03:34 PM · cameracamera-movementcamera rotatecamera followfalling

URGENT Cinemachine virtual camera while falling

So in my game I have to fall, and camera MUST follow the player. I implemented the cinemachine virtual cam but it fails to stay at constant distance from player, so there is no player in screen. How do I solve that?

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avatar image conguerror · Jan 03, 2021 at 03:38 PM 0
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It works when I am not falling though

avatar image conguerror · Jan 03, 2021 at 03:49 PM 0
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Edit: I implemented falling in fixed update by

 Vector3 falling
     falling.y += gravity//which is -10
     characterController.Simple$$anonymous$$ove(falling)


avatar image conguerror · Jan 03, 2021 at 03:52 PM 0
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making camera a child of player doesn't work as well

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Answer by conguerror · Jan 03, 2021 at 04:44 PM

Had to remove cinemachine. Thanks for help,UnityQuestions!

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