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This question was closed Oct 27, 2016 at 04:11 PM by bhunterd for the following reason:

http://answers.unity3d.com/questions/34444/high-speed-object-collisionhow-to-avoid-pass-throu.html

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Question by bhunterd · Oct 27, 2016 at 06:48 PM · forcescoliderphysics settings

If force > some value, objects moving through coliders.

I have simple code script code for prefab :

 public bool shake;
 public float shakePower;
 private Rigidbody rb;
 // Use this for initialization
 void Start () {
     rb = GetComponent<Rigidbody>();
     }
 
 // Update is called once per frame
 void Update () {
     if(Input.GetKeyDown (KeyCode.Space))
     {
         shake=true;
     }
 }
 void FixedUpdate()
 {
     if (shake) 
     {
         rb.AddForceAtPosition(shakePower*(new Vector3(Random.Range(1,100),Random.Range(1,100),Random.Range(1,100))).normalized,transform.position);
         shake = false;
     }
 }

some of these objects moving through the walls (object with colider) some stuck inside the walls if force magnitude higer of some value. I try different types of coliders (sphere, mesh, capsule, plane) for this prefab and for walls and nothing helped. How I need to set up the phisics to prevent objects move through walls coliders?

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avatar image bhunterd · Oct 27, 2016 at 04:10 PM 0
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I found the answer: http://answers.unity3d.com/questions/34444/high-speed-object-collisionhow-to-avoid-pass-throu.html

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