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Question by
sothasil · Oct 29, 2012 at 03:16 PM ·
mayapivot-point
Character skeletal improting pivot offset
hello,
When I import character .fbx with skeleton and mesh from maya, unity creates top group for mesh and takes main pivot point from the mesh(head). This offests animation.
initial pivot in maya is placed in skeletons main parent bone, (hips) this offsets whole animations. is there any way or solution to fix this? so pivot is taken from root bone?
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