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Stamping an image onto an object?
I have a book model that just floats in midair, but I wanted to add a symbol onto it. I have a transparent image of my symbol and I thought there was a way to just "stamp" it onto the front of the book object. Does anyone have any idea how I could do this?
Answer by fireDude67 · Oct 11, 2010 at 11:44 PM
Create a GUITexture, then assign your image to the GUITexture, then position your GUITexture gameobject onto the book, then make the GUITexture game object a child of your book object.
GUITexture is located under GameObject -> Create Other -> GUI Texture
EDIT: To make a GameObject (Something in the Hierarchy) a child of another, drag the child gameObject onto the parent.
I figured GUI Texture was the way to go, but unfortunately I've encountered some complications. If I drag my texture away from where the camera can see it, it won't appear at all. And its not really attached to the book on the cover...maybe I'm doing it wrong? I'm sorry if this is really simple and I'm just not understanding it. :(
please see edit. if that is not the problem, please leave another comment. Also, how are you moving the book?
Also, if you think that my answer solves your problem, please click on the green checkmark next to my answer
Answer by fireDude67 · Oct 19, 2010 at 12:23 AM
Change the texture of the cover mesh of your book model to your image.
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