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Question by killop1997 · Aug 09, 2019 at 06:47 AM · scene-loadingscene-switchingscene-change

How does unity handle Objects when changing scenes?

Imagine in scene 1 I have 10000 (imagine a big number) objects, suddenly the player decides to go to scene 2 (level 2). What happens to all of those objects. If they get gc-ed all together, will it cause a performance hiccup? If so, Do I need to have loading scene where I manually tell unity to dispose the old objects and create the new objects? And How can I do that? Thank you.

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avatar image xxmariofer · Aug 09, 2019 at 09:08 AM 0
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yes they get destroyed all at the same time, yes it will create a performance hiccup thats why you need loading windows for big scenes and you dont really need to tell unity anything since it will automatically destroy all old objects and instantiate the new one check this class https://docs.unity3d.com/ScriptReference/Scene$$anonymous$$anagement.Scene$$anonymous$$anager.html

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