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Question by
Er_ellison · Oct 21, 2017 at 08:52 AM ·
occlusion cullingbuilt
Occlusion Culling Data Makes Game SOOOOO Heavy
Hi there i just changed the Occlusion Culling setting a little bit (
Smallest Occluder = 1 Smallest Hole = 0.2 Backface Threshold = 100
) and my game built size gone to far from ~57 mb to 137mb i check the editor log and noticed that the extra mbs belongs to : 226.7 mb 72.7% Assets/Scenes/MainLevel/OcclusionCullingData.asset what can i Do ???? appreciate any help !
Comment
The goal of occlusion culling is to save computing calculation at runtime. But it comes to a cost : assets containing all the "baked" data of the occlusion.
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