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Question by RossClements · Jan 12, 2014 at 12:53 PM · coin

Cant pick up coin in Unity 2D

Hi. Im trying to pick up a coin with my Player, but i cant get it to work. using UnityEngine; using System.Collections; public class Coins : MonoBehaviour { void OnTriggerEnter2D(Collider2D col){ if (col.gameObject.tag == "Coin") { Destroy (col.gameObject); } } }

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avatar image ankush_Kushwaha · Jan 12, 2014 at 01:24 PM 0
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What happens. Can you elaborate it more. Are you passing right through the coins and nothing happens?

avatar image Gruffy · Jan 12, 2014 at 01:40 PM 0
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Right. Sounds silly, but,did you check your trigger to be an actual Trigger.

Look at 2D collider in your inspector panel and make sure the checkbox

"IsTrigger"

is checked. Sounds silly, almost always something like this for me when i first got started.

Also, in the Inspector panel, the Tag tab has the name

"Coin"

inside it to ensure that that the trigger is actually finding the object by its tag.

avatar image _1 · Jan 12, 2014 at 01:41 PM 0
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If you mean nothing happens when you pick up the coin try incrementing a money variable by one every time you pick up the coin. Just please be more specific on your problem if thats not the problem.

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Answer by Moohasha · Jan 12, 2014 at 02:34 PM

Make sure both objectd havr a RigidBody2D or else Unity won't consider it when checking for collisions.

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avatar image RossClements · Jan 13, 2014 at 06:59 PM 0
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This was it. The coin was just a Sphere Collider. Not 2D. This should be obvious but im quite new to unity.

avatar image YoungDeveloper · Jan 13, 2014 at 07:01 PM 0
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If answer was helpful, accept it as the correct one. Others deserve a thump up too in my opinion.

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