Please help with mesh render order
Hello community! I have only used unity in a month, so i'm kinda new to it. I'm making a topdown pixel art RPG in unity 2d. I have used Tiled Map Editor to make the map and then Tiled2Unity to export the map into Unity. When i'm exporting, Tiled2Unity exports my tree-layers as a mesh. So when i'm walking around in my world, my character gets in front of the trees. In the sprite-insepctor i'm using Sorting Layer, but i can't find anything like that in the mesh-insepctor. I've been searching for a while, but all i have found is a lot of scripts that I don't know what to do with. If someone please give something like "step by step", I would be very happy! (i'm sorry if my english is bad)
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