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Question by Shadex · May 25, 2017 at 02:54 PM · uibeginner

How to set a variable on a drag and drop UI element.

I am using the example UI project to learn. I have 2 scripts, Dragme, and Dropme. I want to assign variables to each dragme object, and when i drag them and drop them on the object with the Dropme.cs script, i would like to change a variable in the animator. I don't know the proper way to do this. Any help would be appreciated. NOTE: I just have a public int MagicID declaired in dragme

     public void OnDrop(PointerEventData data)
     {
         containerImage.color = normalColor;
         
         if (receivingImage == null)
             return;
         
         Sprite dropSprite = GetDropSprite (data);
     
         if (dropSprite != null)
             receivingImage.overrideSprite = dropSprite;
         Debug.Log ("Insert actions here");
         Debug.Log (dropSprite.name);
         //anime.SetFloat ("MagicID", 1);
     }
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