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Question by MapuHoB · Apr 12, 2015 at 01:02 PM · unityplayer

Unexpected log after adding admob

 04-12 15:40:26.039      138-138/? I/BufferQueue﹕ [com.Toughwin.MemoryRun/com.unity3d.player.UnityPlayerActivity](this:0xb86f5e78,id:338,api:2,p:14693,c:138) [release] fps:40.17, dur:1020.77, max:199.95, min:17.75
 04-12 15:40:26.070      138-711/? I/BufferQueue﹕ [com.Toughwin.MemoryRun/com.unity3d.player.UnityPlayerActivity](this:0xb86f5e78,id:338,api:2,p:14693,c:138) [queue] fps:40.94, dur:1001.58, max:192.86, min:12.98
 04-12 15:40:27.041      138-138/? I/BufferQueue﹕ [com.Toughwin.MemoryRun/com.unity3d.player.UnityPlayerActivity](this:0xb86f5e78,id:338,api:2,p:14693,c:138) [release] fps:53.89, dur:1002.08, max:36.60, min:17.87
 04-12 15:40:27.071     138-1886/? I/BufferQueue﹕ [com.Toughwin.MemoryRun/com.unity3d.player.UnityPlayerActivity](this:0xb86f5e78,id:338,api:2,p:14693,c:138) [queue] fps:52.97, dur:1000.64, max:35.90, min:12.55
 04-12 15:40:28.044      138-138/? I/BufferQueue﹕ [com.Toughwin.MemoryRun/com.unity3d.player.UnityPlayerActivity](this:0xb86f5e78,id:338,api:2,p:14693,c:138) [release] 

I get these all the time non- stop when I check the debug console. It started happening after I installed the admob plugin. The code I'm running is this.

1)What do they indicate(I can see the fps but I don't know about the others and I don't think I need them also)?

2)How important are they?

3)How can I prevent them from filling the console if possible(using android studio's console)?

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avatar image meat5000 ♦ · Apr 12, 2015 at 05:24 PM 0
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You can usually change the level of Verbosity.

I'm not sure where you will find it but there will be an option somewhere to enable/disable Verbose/Warnings/Debugs/Errors; or they may refer to it as Output 'level'.

avatar image MapuHoB · Apr 13, 2015 at 08:06 AM 0
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I guess this is what you're talking about but when I change it to other than Debug I can't see the Debug.Log statements I write.

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