Android Build Errors
Hello, When I try to compile Android Build I have these errors. When compiled on iOS or PC, these errors are missing and everything is compiled successfully :
Shader error in 'Hidden/Post FX/Screen Space Reflection': '' : compilation terminated at line 141 (on vulkan)
Shader error in 'Hidden/Post FX/Screen Space Reflection': 'z' : vector field selection out of range at line 141 (on vulkan)
" CommandInvokationFailure: Failed to re-package resources. C:\AndroidSDK\build-tools\25.0.2\aapt.exe package --auto-add-overlay -v -f -m -J "gen" -M "AndroidManifest.xml" -S "res" -I "C:/AndroidSDK\platforms\android-25\android.jar" -F bin/resources.ap_
stderr[ AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'theme' with value '@style/UnityThemeSelector').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'icon' with value '@drawable/app_icon').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
AndroidManifest.xml:4: error: Error: No resource found that matches the given name (at 'banner' with value '@drawable/app_banner').
AndroidManifest.xml:5: error: Error: No resource found that matches the given name (at 'label' with value '@string/app_name').
] stdout[ Configurations: (default)
Files: AndroidManifest.xml Src: () AndroidManifest.xml
Resource Dirs: Including resources from package: C:\AndroidSDK\platforms\android-25\android.jar applyFileOverlay for drawable applyFileOverlay for layout applyFileOverlay for anim applyFileOverlay for animator applyFileOverlay for interpolator applyFileOverlay for transition applyFileOverlay for xml applyFileOverlay for raw applyFileOverlay for color applyFileOverlay for menu applyFileOverlay for mipmap ] exit code: 1 UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure) UnityEditor.HostView:OnGUI() "
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