Question by
sirisha313352 · Mar 22, 2021 at 11:58 PM ·
terrainterraindataterrain generation
How to add neighbouring terrains using script?
Hi. I am trying to create infinite procedural terrain using perlin noise. Terrain should be instantiated only under the player to a certain area around the player. So to make this I need to create(Instantiate) the neighboring terrain objects appended to the present terrain object when player almost reaches the edge. How do I achieve this using script? Or is there a better way to do this ? (Creating a custom mesh leaves gaps between each terrain grid so I am opting this)
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