Question by 
               Lesnikus5 · Aug 15, 2020 at 07:50 AM · 
                terrainterraindatadeformationterrain generationterrain gen  
              
 
              How to edit terrain using TerrainPaintUtility?
There are no usage examples in the documentation. I've tried getting this method to work, but to no avail.
     int size = 10;
     private Rect terrainSelection;
     private void Update()
     {
         if (Input.GetKeyDown(KeyCode.Mouse0))
         {
             RaycastHit hit;
             if (Physics.Raycast(transform.position, transform.TransformDirection(Vector3.forward), out hit, Mathf.Infinity, 1 << LayerMask.NameToLayer("Terrain")))
             {
                 Terrain ter = hit.collider.GetComponent<Terrain>();
                 terrainSelection = new Rect(hit.point.x, hit.point.z, 10, 10);
                 ModifyTerrain(terrainSelection, ter);
             }
         }
     }
     public Texture brushTexture;
     void ModifyTerrain(Rect selectionArea, Terrain terrain)
     {
         PaintContext paintContext = TerrainPaintUtility.BeginPaintHeightmap(terrain, selectionArea, 10);
         TerrainPaintUtility.EndPaintHeightmap(paintContext, "???");
     }
               Comment
              
 
               
              Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
               
 
			 
                