- Home /
Why is a Unity Cardboard/Daydream hybrid app not compatible with a Moto G4?
I'm only able to provide some details to this problem, as I don't actually have a Moto G4 to test on, only reports that the app is not available for those phones.
I have ensured that Texture Compression is set to "Don't override",
Require ES3.1 and ES3.1+AEP are both unchecked,
Minimum API level is Android 6.0 (which all G4's should have at minimum),
Device Filter is FAT (ARMv7 + x86)
Is there anything else that might cause the app to not be available for the G4? Could it be to do with the app being a Cardboard/Daydream hybrid? It does work and is available for other devices that don't support Daydream however so I'm not sure that could be the cause of it.
Your answer
Follow this Question
Related Questions
Is it possible to publish Daydream app with Unity 5.5.4 0 Answers
Can handheld.PlayfullScreenMovie() work with Vr view to play 360 degree video using google vr sdk? 0 Answers
Sending information from android game to android app via Bluetooth/Wifi-Direct 0 Answers
How to suppress system bars on Android? 2 Answers