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Question by Goldiedog123 · Jun 09, 2017 at 09:12 AM · networkingmultiplayeranimationssynchronizing

Unity multiplayer Animations Over a network etc

Hello everybody,

I have made a script for animations on my characters (walk, idle, side step etc). It works for local player (code is bellow for anyone who would like to use it!!!!). But how would I have it so other players on the network can see?

 public class AnimationHandler : MonoBehaviour
 {
     void Update()
     {
         CharacterController controller = GetComponent<CharacterController>();
 
         if (controller.isGrounded == true)
         {
             if (controller.isGrounded)
             {
                 GetComponent<Animation>().CrossFade("Idle");
 
             }

             if (Input.GetKeyUp("w") || Input.GetKeyUp("s") || Input.GetKeyUp("a") || Input.GetKeyUp("d"))
             {
                 GetComponent<Animation>().CrossFade("Idle");
 
             }
             if (Input.GetKey("space"))
             {
                 GetComponent<Animation>().CrossFade("Jump");
             }
             if (Input.GetKey("w"))
             {
                 GetComponent<Animation>().CrossFade("Forward");
 
             }
             if (Input.GetKey("s"))
             {
                 GetComponent<Animation>().CrossFade("Backward");
 
             }
             if (Input.GetKey("a"))
             {
                 GetComponent<Animation>().CrossFade("Leftward");
 
             }
             if (Input.GetKey("d"))
             {
                 GetComponent<Animation>().CrossFade("Rightward");
 
             }
         }
    }
 }

It would be nice if someone would be able to show a simple way of doing this so all players could see others walking etc... instead of being stuck in idle animation on other screens... I was reading around the web and found things like:

                 GetComponent<NetworkView>().RPC("Idleanimation", RPCMode.All);

But that is depreciated... is there a new equivalent to this?

Also when looking at the other players they are stuck in a certain rotation and cant look at the player without it flickering on your screen hard to explain

Thanks in advance!!!

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Answer by Rugbug_Redfern · Nov 09, 2017 at 12:02 AM

Add a NetworkAnimator component to the character and change all references of Animator to NetworkAnimator. Make sure to add the current animator to the NetworkAnimator's Animator field.

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