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Dedicated Cameras?
So I was just wondering if its possible to have a specific camera dedicated to track only the player in the scene and then render what it sees to a specific box in the screen.
Kind of like as if there was a tv in the screen and it was watching the player. And you could see this while playing the player.
Is this kind of thing possible?
Answer by Jessespike · Jul 15, 2016 at 05:48 AM
Render Textures are special types of Textures that are created and updated at runtime. To use them, you first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture.
First glance this seems to be it. Will give it a try in the morning.
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