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Question by talyon · Jun 23, 2014 at 10:26 AM · c#playerprefs

increase playerprefs

I would like to increase a player prefs to save the number of items dropped.

The enemy once killed releases the item and when there is a collision with the player I put:

 void OnCollisionEnter () 
 {
     Destroy (gameObject);
     provadrop = PlayerPrefs.GetInt("drop1") + 1;
     PlayerPrefs.SetInt("drop1", provadrop);
 }

The value is always zero

In another script, instead I put

PlayerPrefs.SetInt ("drop1", 0);

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avatar image fafase · Jun 23, 2014 at 12:29 PM 0
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I use a similar setup as yours and it works fine for me. Are you sure you have the drop1 written properly?

avatar image Landern · Jun 23, 2014 at 12:34 PM 0
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In another script, ins$$anonymous$$d I put PlayerPrefs.SetInt ("drop1", 0);

Can you describe that script? That will reset it to 0, if it is in a script that is called often or between the SetInt method it will set the int to 0. Also are you Saving your PlayerPrefs?

avatar image talyon · Jun 23, 2014 at 01:59 PM 0
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@Landern I have change the script whit

void OnCollisionEnter () { Destroy (gameObject); provadrop = PlayerPrefs.GetInt("drop1") + 1; PlayerPrefs.SetInt("drop1", provadrop); PlayerPrefs.Save (); }

and cancelled the

PlayerPrefs.SetInt ("drop1", 0);

in the other script

avatar image HarshadK · Jun 23, 2014 at 02:24 PM 0
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Did it work?

avatar image talyon · Jun 23, 2014 at 02:44 PM 0
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@Harshad$$anonymous$$ Nope

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Answer by koray1396 · Jun 23, 2014 at 03:56 PM

You can not run the script after destroying the gameObject.

 void OnCollisionEnter () 
 {
     provadrop = PlayerPrefs.GetInt("drop1") + 1;
     PlayerPrefs.SetInt("drop1", provadrop);
     Destroy (gameObject);
 }
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avatar image talyon · Jun 24, 2014 at 08:27 AM 0
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Lol , what a stupid thing I did, however, thank you very much!

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