WebGL Build WWW class : Unknown Error
Hello, We have an Web Application created by Unity. We're trying to access a remote server using WWW class provided. When I try the WebGL build on my local machine, it can communicate with remote server. However when I put the WebGL build on the remote server (which will represent our Web Application, simply where the index.html is ) the communication gives error. Here's the code: IEnumerator ss() {
WWWForm form = new WWWForm ();
form.AddField ("name", "hello");
url = "remote.server.ip.address:port";
WWW www = new WWW(url,form);
yield return www;
if (www.error != null) {
Debug.Log ("Error is not null" + www.error);
theText.text = "Err:" +www.error;
} else {
string formText = www.text;
Debug.Log ("Response: " + formText);
theText.text = formText;
}
}
And error www.error returns an UNKNOWN ERROR. What may be the cause? I've seen some topics that says it may be related to CORS. But I am not sure about the real reason behind this problem. Could you please help?
Thank you.
Your answer

Follow this Question
Related Questions
WebGl taking too long to load. size is large 1 Answer
Unity3D - Parse Migration 0 Answers
WWW.assetBundle is null (Unity3d 5.3.4f1) 2 Answers
webgl + Facebook Canvas not working 0 Answers