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Static Objects outside the range of Point lights are baked
Static Objects outside the range of Point lights are baked Imagine a plane with static objects on it. A point light with Baked mode has a range which can illuminate the plane. Now, there are some other static objects which are outside the range of point light. If I bake the scene, all the static objects are considered into baking. My expectation is that the static objects which are outside the range of point light should not be baked.
EDIT: Ambient GI is set to RealTime. Both PreComputed RealTimeGI and Baked GI are enabled in Lighting Window.
Any thoughts??
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