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Question by Raviraja190 · Oct 24, 2016 at 06:51 PM · spawnrandom.rangecoin

Coins are not spawning but the life is spawning?

using UnityEngine; using System.Collections;

public class PlayerScoreScript : MonoBehaviour {

 [SerializeField]
 private AudioClip  coinClip, lifeClip;
 private CameraScript CameraScript;
 private Vector3 previousPosition;
 private bool CountScore;

 public static int ScoreCount;
 public static int lifeCount;

 public static int coinCount;

 void Awake(){
     CameraScript = Camera.main.GetComponent<CameraScript> ();
 }


 // Use this for initialization
 void Start () {
     previousPosition = transform.position;
     CountScore = true;

 }

 void Update () {
     countScore();
 }

 void countScore (){
     if(CountScore){
         if(transform.position.y<previousPosition.y){
             ScoreCount++;
         }
         previousPosition = transform.position;
         GamePlayController.instance.SetScore (ScoreCount);
     }
 
 }
 // Update is called once per frame



         void OnTriggerEnter2D(Collider2D target){
             if(target.tag =="Coin"){
                 coinCount++;
                 ScoreCount+=200;
                 AudioSource.PlayClipAtPoint(coinClip,transform.position);
                 target.gameObject.SetActive(false);

         GamePlayController.instance.SetScore (ScoreCount);
         GamePlayController.instance.SetCoinScore (coinCount);
         }
             if(target.tag =="Life"){
                 lifeCount++;
                 ScoreCount+=300;
                 AudioSource.PlayClipAtPoint(coinClip,transform.position);
                 target.gameObject.SetActive(false);
         GamePlayController.instance.SetScore (ScoreCount);
         GamePlayController.instance.SetLifeTime (lifeCount);
             }

             if(target.tag=="Bounds"){
                 CameraScript.moveCamera=false;
         CountScore=false;
         transform.position=new Vector3(500,500,0);
                 lifeCount--;

         GamePlayController.instance.GameOverShowPanel (ScoreCount, coinCount);
         GameManager.instance.checkGameStatus (ScoreCount, coinCount, lifeCount);
             }
             if(target.tag=="Deadly"){
                 CameraScript.moveCamera=false;
         CountScore=false;
         transform.position=new Vector3(500,500,0);
                 lifeCount--;

         GameManager.instance.checkGameStatus (ScoreCount, coinCount, lifeCount);
             }

} }

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