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Question by chreed96 · Oct 18, 2017 at 01:39 AM · androidgameobjectname

Accessing name of object passed from OnTriggerEnter2D

I'mg getting the error

Assets/enemyNo.js(56,21): BCE0019: 'gameObject' is not a member of 'Object'. "

from the code
  function OnTriggerEnter2D(obj) {

 // Name of the object that collided with the enemy
 //public GameObject test;
 var name = obj.gameObject.name;
 // If the enemy collided with a bullet
 if (name == "bullet(Clone)") {
     // Destroy itself (the enemy) and the bullet
     //shship.AddScore(scoreValue);
     Destroy(gameObject);
     Destroy(obj.gameObject);
 }

 // If the enemy collided with the spaceship
 if (name == "spaceship") {
     // Destroy itself (the enemy) to keep things simple
     Destroy(gameObject);
 }
 }

The code works fine on windows and only gives these errors when I switch to android.I'm not super well-versed with unity, but I'm thinking that it's having problems with either the passed 'obj' or I can't access '.name' from 'obj' or 'obj.gameobject'.

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