Question by 
               yuszy · Feb 07, 2016 at 12:31 AM · 
                c#animationrotationeulerangles  
              
 
              How to flip euler angle without flipping axis
Hi,
Due to different coordinate system. I need to modify the orientation data, How to make a euler angle (e.g. 10, 10, 10) to something like (10, -10, 10) using Quaternion?
Here is the wrong result: 
 
                 
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