3D Game Kit, Health
Using the Unity 3D game kit as a basis, I want to be able to heal my character without ResetDamage, I want to be able to give back health to the player for colliding with an object.
public void HealPlayer (int amount)
{
{
if (currentHitPoints < maxHitPoints)
{
currentHitPoints += amount;
OnHealPlayer.Invoke();
}
}
}
The collision works, the health object disappears, the int float is placed at 1, the item completely interacts with the player but the healthbar remains the same.
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