Import .OBJ files at runtime AFTER build
Hello all,
I was my users to be able to browse their own OBJ files on their PC, select one, then import it into the scene. On the asset store, I found a script called "aiImporter" which does exactly what I want. The only problem is that when I try to open the file browser in the application AFTER the build, the browser does not pop up. This is because the code that is used will only work in Unity Editor because it uses the EditorUtility namespace. How can I implement a different file browser into my application? (I'm not much of a coder)
Thanks in advance!
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