- Home /
Not all animations are replaced when using an Animator Override Controller
I am using an Animator Override Controller, but some of the overrides doesn't seem to get applied. I have set up the override controller properly with the correct animation replacement replacing each of the original animation clips with the ones i want.
For some reason, two of the animations play the original clip instead of the replacement clip.
If i try to override another animation with one of the clips which doesn't work, it will not work either, so the issue seems to be with the replacement clip rather than the original clip.
When i preview the replacement clip in the inspector preview, it works fine, and if replace the clip in the original Animator Controller, it works fine.
What's going on and how do i fix it?
Your answer
Follow this Question
Related Questions
Back to "default transform" after animation interrupts 1 Answer
How to add a curve to a .anim ? 0 Answers
AnimClip Curve to Animator parameter 0 Answers
How do I animate a character in unity with a humanoid skeleton? 0 Answers
Imported baked fbx anim makes weird quick move during animation and go back again? 0 Answers