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Question by p4paul · Oct 17, 2017 at 07:07 AM · buttonjumponclickisgrounded

Can Someone Help me with my Onclick Jump Button to only fire only if Grounded

I made a UI button with onclick function set to Jump. Problem is it seems that the onclick event ignores my is Grounded Argument. What happens is that If I click on the button it endlessly jumps. This only happens if I use the button but it works fine if I use the spacebar. I just want my button to fire only if my Player is grounded.

Here is my script:

using UnityEngine; using System.Collections;

[RequireComponent(typeof(Rigidbody))] public class PlayerJump : MonoBehaviour {

 public Vector3 jump;
 public float jumpForce = 2.0f;

 public bool isGrounded;
 Rigidbody rb;


 void Start(){
     rb = GetComponent<Rigidbody>();
     jump = new Vector3(0.0f, 2.0f, 0.0f);
 }

 void OnCollisionStay()
 {
     isGrounded = true;
 }

 void Update(){
     if(Input.GetKeyDown(KeyCode.Space) && isGrounded){
         
         //rb.AddForce(jump * jumpForce, ForceMode.Impulse);
         //isGrounded = false;
         Jump();

     }
 }

 public void Jump()
 {
     rb.AddForce(jump * jumpForce, ForceMode.Impulse);
     isGrounded = false;
 }

}alt text

capture.png (60.1 kB)
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Answer by Dragate · Oct 17, 2017 at 07:12 AM

WIth your spacebar, you check isGrounded. WIth your UI button, you don't.

 public void Jump(){
     if(isGrounded){
        rb.AddForce(jump * jumpForce, ForceMode.Impulse);
        isGrounded = false;
     }
  }

WIth this you don't need to check isGrounded in Update(), as it's already done in Jump().

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avatar image p4paul · Oct 22, 2017 at 03:34 PM 0
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Thanks man that was helpful.

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