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Question by Shnayzr · Jul 06, 2017 at 08:22 PM · collidercollider2dboxcolliderboxcollider2d

How can I combine many BoxCollider2D into one Collider?

Hello

I am having problems with Unity Physics because of many box colliders, How can I combine all of them into one collider?

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avatar image Bren0831 · Jul 06, 2017 at 08:30 PM 0
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What are they for? Just collisions or are some of them triggers?

avatar image Shnayzr Bren0831 · Jul 06, 2017 at 08:34 PM 0
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Why does it matter? Till now I need them for collision

avatar image Jwizard93 Shnayzr · Jul 08, 2017 at 12:40 AM 0
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now is now.. what do you need them for now? :p

For real though this is no information. Do you want them to actually turn into a single giant collider, do you want them to be treated as one for an OnCollision function or what?

avatar image Bren0831 Bren0831 · Jul 07, 2017 at 12:23 AM 0
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If it is a 2D game then you could just use a polygon collider.

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Answer by Eric5h5 · Jul 08, 2017 at 03:32 AM

You can compute the coordinates of the various box colliders, then use them to create single a PolygonCollider instead, by setting the pathCount for the collider, followed by SetPath with the appropriate index and coordinates as many times as needed.

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Answer by Cornelis-de-Jager · Jul 07, 2017 at 12:30 AM

Create children objects, each with their own collider. The Parent will treat their colliders as a single one.

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