Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Nemrav · Nov 29, 2014 at 09:11 PM · collisiononcollisionenterobject reference

check collision of object B from object A

So, currently what I'm trying to do is have a character controller(working on its own) that I can swap the mesh (in a child).

My problem comes when I get to my jumping, I debounce jumping by using OnCollisionEnter, a bool and if statements. But if my script is in object A (player) I cannot use the void OnCollisionEnter to check collisions on object B (mesh)..

tl;dr: How would I check object B's collision using a script on object A

 //attempt 1
 mesh.collider.OnCollisionEnter()
     {is_jumped = false;}
 //attempt2
 void Start(){
 col = Transform.GetComponent(mesh.collider);}
     col.OnCollisionEnter()
     {is_jumped = false;}

all other attempts have equally failed... edit: using c#

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image levis501 · Nov 29, 2014 at 09:21 PM 0
Share

Could you post what you've attempted? I'm not sure what is "object A no code"

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by tanoshimi · Nov 29, 2014 at 10:20 PM

tl;dr; You can't. Collision messages are sent to the OnCollisionEnter() handlers of the two gameobjects involved in a collision, but are not generally accessible to any third party script.

The solution is to create some sort of custom centralised collision manager, and get objects to update that when they are involved in any collision. This collision manager can then be queried by any other object.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Nemrav · Nov 29, 2014 at 10:49 PM 0
Share

I think my solution will simply to raycast to detect the ground, ty

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

27 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collision with no contact? 2 Answers

Unparent object on collision? 3 Answers

Transform collider not detecting collision on rigidbody collider 2 Answers

onCollisionEnter function called from another object. 1 Answer

Change Direction on Collision 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges