When exporting from Blender, animation gets messed up
So I got this animation in blender and everything is fine, but when I export it (as .fbx) to Unity, the animation gets really buggy (Pay atention to the sword and the hand). Not only this animation, but others too. I guessed that the problem is with Unity rotation limits of something like that, when something goes over 180, instead of going 190, 200, 240, it goes -180, -160, -140 and so on. How do I bypass this problem?
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