Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by john-essy · Oct 16, 2017 at 09:46 PM · lagprofilerlaggy

Unity Profiler - Loading.UpdatePreloading - Huge Lag Spikes

Hi there,

We are busy having issues with building our game to iOS. We are getting huge lag spikes when the game goes from the first scene which is the scene we show logos etc to the main scene which is where the game play is.

We just cant figure out what is going on. The load time is in the 1800+ ms

Also here is the code for loading the next scene. Doubt it will be this but stranger things have happened.

 using UnityEngine;
 using System.Collections;
 using DG.Tweening;
 using UnityEngine.SceneManagement;
 using UnityEngine.UI;
 public class AppatierIntro : MonoBehaviour
 {
 
     public CanvasGroup Logo;
     public CanvasGroup LoadingBarCanvas;
     public Image[] images;
     public int levelToLoadOncomplete;
     public Slider LoadingBar;
     public float fakeLoadingValue;
 
     public IEnumerator Start()
     {
         yield return 0;
         foreach (var img in images)
         {
             img.DOFade(1, 1).OnComplete( ()=> {
                 img.DOFade(0, 1).SetDelay(1);
             });
         }
         LoadingBarCanvas.DOFade(1, 1).SetDelay(3).OnComplete( () => {
             Logo.DOFade(0,0);
             StartCoroutine(LoadLevelWithProgress());
         });
     }
 
     IEnumerator LoadLevelWithProgress()
     {
         yield return new WaitForSeconds(0.1f);
         LoadingBar.DOValue(0.9f, 6).SetEase(Ease.InBounce).OnComplete( () => SceneManager.LoadScene(1, LoadSceneMode.Single));
         AsyncOperation ao = SceneManager.LoadSceneAsync(1);
         ao.allowSceneActivation = false;
 
         while (ao.progress < 0.9f)
         {
             // Lerp this value over time
             LoadingBar.DOValue(ao.progress / 2 + 0.1f, 1);
             if (ao.progress >= 0.9f)
             {
                 LoadingBar.DOValue(0.9f, 1);
             }
             yield return 0;
             Debug.Log(ao.progress);
         }
 
         if (ao.progress >= 0.9f)
         {
             yield return new WaitForSeconds(2);
             LoadingBar.DOValue(0.85f, 1);
             yield return new WaitForSeconds(0.5f);
             ao.allowSceneActivation = true;
         }
     }
 }
 

alt text

screen-shot-2017-10-16-at-224242.png (355.1 kB)
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

71 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Extremely low fps in editor!!! 0 Answers

Why is UI taking this much performance and how to reduce it? 1 Answer

Simple 2D motion around a circle is laggy in Android. 1 Answer

Our Game Has Extremely Low FPS (High Poly Count?) 2 Answers

Mesh SubmitVBO Taking Up CPU Power 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges