Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Chocolade · Oct 16, 2017 at 09:36 PM · c#scripting problemscript.

How can i avoid any gameobject overlapping when instantiate the gameobjects ?

This is how i instantiate the gameobjects in a specific area.

The problem is if the scale of the objects for example is 30,30,30 when it's 5,5,5 it's working fine but 30,30,30 make most of the objects to touch or be one on the other since there is no enough space for the objects.

So i wonder what should be the logic here ? To remove number of objects until there will be enough space then change the left objects positions so it won't overlapping ? Or maybe keep the number of objects but reduce the scaling until they will not overlapping ?

Also if the size is 5,5,5 i want to avoid overlapping but when the size is 30,30,30 or more then 30 it's even a bigger problem.

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class SpawnObjects : MonoBehaviour
 {
     public int numberOfObjects;
     private int currentObjects = 1;
     public GameObject objectToPlace;
 
     private int wallsLengthX;
     private int wallsLengthZ;
     private int wallsPosX;
     private int wallsPosZ;
 
     void Start()
     {
         var wi = GetComponent<WallsTest>();
         wallsLengthX = (int)wi.lengthX;
         wallsLengthZ = (int)wi.lengthZ;
         wallsPosX = (int)wi.wallsStartPosition.x;
         wallsPosZ = (int)wi.wallsStartPosition.z;
     }
     // Update is called once per frame
     void Update()
     {
         GenerateRandomObjects();
     }
 
     public void GenerateRandomObjects()
     {
         if (currentObjects <= numberOfObjects)
         {
             float posx = UnityEngine.Random.Range(wallsPosX, wallsPosX + wallsLengthX);
             float posz = UnityEngine.Random.Range(wallsPosZ, wallsPosZ + wallsLengthZ);
 
             posx += wallsLengthX * -0.5f;
             posz += wallsLengthZ * -0.5f;
             float posy = Terrain.activeTerrain.SampleHeight(new Vector3(posx, 0, posz));
             GameObject newObject = (GameObject)Instantiate(objectToPlace, new Vector3(posx, posy, posz), Quaternion.identity);
             newObject.transform.localScale = new Vector3(30, 30, 30);
             newObject.name = "cube-" + currentObjects;
 
             //check if the spawned object is in the correct place
             float xleft = (wallsPosX - wallsLengthX / 2) + (newObject.transform.localScale.x / 2);
             float xright = (wallsPosX + wallsLengthX / 2) - (newObject.transform.localScale.x / 2);
             float zbottom = (wallsPosZ - wallsLengthZ / 2) + (newObject.transform.localScale.z / 2);
             float ztop = (wallsPosZ + wallsLengthZ / 2) - (newObject.transform.localScale.z / 2);
             if (newObject.transform.position.x < xleft ||
                 newObject.transform.position.x > xright ||
                 newObject.transform.position.z < zbottom ||
                 newObject.transform.position.z > ztop)
             {
                 Debug.Log("Out of bounds : remove it : " + newObject.name);  //not an error, just info
                 Destroy(newObject); //remove the game object that is out of the box
             }
             else
             {
                 currentObjects += 1;
             }
         }
         if (currentObjects == numberOfObjects)
         {
             Debug.Log("Generate objects complete!");
         }
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

424 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can i find the current active/enabled true camera and sort list of cameras make the active camera first ? 2 Answers

How can i create array of texture2d with variables names ? 2 Answers

How can i rotate object by pressing on key R and keep object facing to me my self ? 0 Answers

How can i spawn new gameobjects to be inside the terrain area ? 2 Answers

How can i change vertex posiiton to push it back -1 on z ? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges