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Use Humanoid Animations with aditional bones
I'm working on infected human character that has an long alien tongue, and I can't get the tongue to animate unless I use legacy animations. Is there a way to get the tongue to animate with humanoid animation? Or rather, can I animate bones that are not normally found on a human with the humanoid animation?
Running into the same problem. Did anyone find a solution to this? Thanks!
Answer by AlkisFortuneFish · Feb 26, 2014 at 02:26 PM
Make sure that the additional bones are enabled in the avatar mask of your clip. Unity will then animate them using Generic animation on top of the standard Humanoid rig.
I have the same question too~ How to do that?? Can explain more detail??
I tried this but it's not working for me, does this still work in Unity 5.2?
Unfortunately, I do not know. There have been loads of changes with regards to humanoid rigs, so while it will definitely be possible I do not know what workflow is required now.
Ok, thanks. I've definitely got the masks setup correctly as it animates properly if i switch our character to a Generic Rig. It doesn't however if it's a Humanoid Rig. Frustrating because I want the $$anonymous$$irroring feature. :(