In a custom Editor script for StateMachineBehaviour, can you get the timestamp of the default preview panel?
I'm writing an editor script to create an inspector for specialized StateMachineBehaviour subclasses, and I'd like to be able to click a button in this custom inspector to get the timestamp of the preview window of the specific AnimationState that's selected. Is this actually possible? It doesn't look like the proper scope exists to access this data from within an editor for StateMachineBehaviour.
Am I mistaken, or is there a way to access this data?
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