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Question by NohanG · Aug 19, 2018 at 03:48 AM · movementcharactercontrollerdirection

Character floats on backwards walk

I have a script that controls character movement via a character controller ,but for some odd reason my character floats upwards as you use 's' and walk backwards. I think it is probably due to the slight forward tilt of the camera ,but how would I fix this and stop the floating?

The script:

     float moveHorizontal = Input.GetAxis("Horizontal");
         float moveVertical = Input.GetAxis("Vertical");
 
         //Controls the facing direction of the player
         Vector3 moveDirection = new Vector3(moveHorizontal, 0, moveVertical);
         moveDirection = cam.TransformDirection(moveDirection);
 
         if(c_Controller.isGrounded == false)
         {
             moveDirection.y -= gravity * Time.deltaTime;
         }
 
         //Move the player
         if (!InventoryUI.inventoryOpen)
         {
             c_Controller.Move(moveDirection * moveSpeed * Time.deltaTime);
 
             if (!Input.GetKey(KeyCode.LeftAlt))
             {
                 character.rotation = Quaternion.Euler(character.eulerAngles.x, cam.eulerAngles.y, character.eulerAngles.z);
             }
             else if (Input.GetKeyUp(KeyCode.LeftAlt))
             {
                 //Smoothly move camera rotation back to original rotation
 
             }
 
             AnimatorControl(playerAnimator);
         }
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avatar image NohanG · Aug 19, 2018 at 03:50 AM 0
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To clarify, the character still moves in the negative global z when walking backwards ,but with the floating

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