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Question by eni_cay · Feb 19, 2020 at 08:02 PM · rigidbody2dprojectilerotate objectkinematicdragrigidbody

Spin non kinematic object ?

i have a projectile that spins when the player holds it (kinematic is set to true) , but when the player shoots the projectile (kinematic is set to false) but when its shot , it stops spinning , how do i keep it spinning even in non kinematic state ?

     void Update()
     {
         rb.MoveRotation(rb.rotation + revSpeed * Time.fixedDeltaTime);
     } 
 
  void OnMouseDown()
     {
         IsPressed = true;
         rb.isKinematic = true; 
     }
     void OnMouseUp()
     {
         rb.MoveRotation(rb.rotation + revSpeed * Time.fixedDeltaTime);
         IsPressed = false;
         rb.isKinematic = false  ;
         StartCoroutine(Release());
 }
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Answer by hilfygame-studio · Feb 19, 2020 at 10:19 PM

just rotate with
"transform.Rotate(1, 1, 1, Space.Self);"
change the 1,1,1 to whatever X, Y, Z you need and done

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avatar image eni_cay · Feb 19, 2020 at 10:56 PM 0
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the projectile falls , it was supposed to be in its place and when the player drag it down and shoots it it starts to rotate , and what u said makes the object fall when the game starts , thank you , its a bit like angry birds , that might get the idea close

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