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Question by ScarletTerror · Nov 23, 2015 at 08:18 PM · 2dlightingrendering

How do I make one light source override all other light sources?

I'm working in 2D trying to make a top down game in darkness, I have a dim light source on the player's character and a brighter spotlight controlled by the mouse.

What happens right now is if the spotlight is moved over the player, the two light sources combine into an even brighter illumination. What I would like is for the spotlight to completely override the light created by the player's dim light, not combine with it.

Edit: I am open to alternatives to using lighting to accomplish the same effect.

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avatar image suark · Nov 24, 2015 at 12:14 PM 0
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I would make a raycast to check if spotlight hits the object and then turn off the dim light.

avatar image ScarletTerror suark · Nov 24, 2015 at 04:10 PM 0
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If the two sources only partially overlap, I would prefer the dim light still be visible in the parts that do not overlap.

avatar image suark ScarletTerror · Nov 24, 2015 at 04:36 PM 0
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Then your best bet is to try coding a shader which selects only 1 light source ( stronger one ).

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