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Question by Chocolade · Oct 14, 2017 at 05:32 PM · c#scripting problemscript.

How can i make the walls creation in the loop to be in slow speed ?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class WallsTest : MonoBehaviour
 {
     // using a GameObject rather than a transform
     public GameObject prefab;
     public Vector3 wallsStartPosition;
     public float width = 0;
     public float height = 1;
     public float length = 2;
     public Camera wallsCamera;
 
     void Start()
     {
         wallsCamera.transform.position = new Vector3(wallsStartPosition.x, wallsStartPosition.y + 100, wallsStartPosition.z - 235);
 
         BuildWalls();
     }
 
     private void Update()
     {
 
     }
 
     void BuildWalls()
     {
         for (int i = -2; i < 2; i++)
         {
             GameObject go = Instantiate(prefab);
             go.transform.parent = transform;
             Vector3 scale = Vector3.one;
             Vector3 adjustedPosition = wallsStartPosition;
 
             float sign = Mathf.Sign(i);
             if ((i * sign) % 2 == 0)
             {
                 adjustedPosition.x += (length * sign) / 2;
                 scale.x = width;
                 scale.y = height;
                 scale.z *= length + width;
             }
             else
             {
                 adjustedPosition.z += (length * sign) / 2;
                 scale.x *= length + width;
                 scale.y = height;
                 scale.z = width;
             }
 
             adjustedPosition.y += height / 2;
             go.transform.localScale = scale;
             go.transform.localPosition = adjustedPosition;
         }
     }
 }

Now i'm calling BuildWalls once in the Start so it's placing the 4 walls all at once.

But i want to call BuildWalls in the Update and to control the speed of the scaling/position of the walls so it will look like it's placing cube by cube...and not 4 walls at once. I want to see the walls creation.

Some public float variable so i can change and control the walls creation speed from very slow to very fast. When i say walls creation i mean like placing cube by cube...and not just placing the whole 4 walls at once slow or fast !

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Answer by Glurth · Oct 14, 2017 at 05:45 PM

Here is a method to that in pseudo code:

Store the current time value in a private lastCreationTime variable, each time you create a wall. Create 1 wall in start.

Then in update, check that lastCreationTime value plus your public, user adjustable, timeInterval variable against the current time.

If the sum exceeds the current time, Create a wall, and reset your lastCreationTime to the current time.

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avatar image Chocolade · Oct 14, 2017 at 06:52 PM 0
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I'm trying...$$anonymous$$aybe you could give me some example please ?

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