How do I make the Jump Ball rotate in place on the X-Axis?
I'm in the middle of attempting to make a Sonic Fan Game using a Unity framework called the Bumper Engine, and I want to make the Jump Ball rotate on the X Axis. However for some reason, when I try to, the Jump Ball object "orbits" around the center instead of spinning in place when Sonic jumps. Is there a way to fix this issue?
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