- Home /
 
 
               Question by 
               Crystalline · Jul 18, 2015 at 06:21 PM · 
                physicscharacternetworkcontrollers  
              
 
              Is the built in character controller precise enough?
Hi, I am using the character controller to move my authoritative players(locally and on server), but sometimes when I run into complex geometry the positions start to differ.
Wondering, is the built in character controller causing this? Is is precise enough for MP or not? Are the physics calculations for it working on Update or Fixed update loop?
               Comment
              
 
               
              Your answer
 
             Follow this Question
Related Questions
"wheel" character 2 Answers
Character Controller children of a car: Inertia effect, delay effect, what??? 1 Answer
Help with Ragdoll Character Controller 1 Answer
Character controller jittering up and down 2 Answers
How do I fake momentum transfer for collisions with a non-physics character? 0 Answers