Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by christianleger · Oct 05, 2015 at 10:40 AM · blender-exportingblender animation

Can we import a blender animation (as FBX) that only has a rig, but no mesh?

I'm trying to get a model on which I can stitch body parts to the endpoints of its bone transforms. For this I'm trying to import only the exported FBX which contains a rig with animations, but no mesh.

The import is successful, but when I play, the transform values never change. Looks like animation is not playing, despite being imported.

I think this might be similar to the question found at:

http://answers.unity3d.com/questions/1063203/animations-donnt-get-imported-properly-without-mes.html

but I don't consider the answer(s) provided there so far to be completely explicit in answering my particular question.

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Oct 05, 2015 at 10:35 AM 0
Share

Look into the gubbings of Blender $$anonymous$$anual. Look at the bit that tells you about where the Data is actually stored. There is a selector that defines 'Object Data' etc etc. One of these settings should allow you to make this work and the other will leave the useful information out. You will need to research.

The trouble is that if you have never parented a mesh to the rig, this vertex weight data may not exist at all. The best way is to use a rig with mesh for import to Unity, then swap out a mesh.

The other issue you face is that your model may not receive a Skinned $$anonymous$$esh Renderer.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Kamil1064 · Oct 08, 2015 at 04:14 PM

You can export only bones (your rig) with animation without any problem. There will be no model in preview in unity but if you change rig to humanoid it should change to an you have in your project (if not just drag an to see animations). I just tested this with default export settings and nothing bad happened. But blender and unity are still beings uprading and sometimes it's exporting badly (even if you nothing change once can export good, later not). To prevent this you can simply click "Bake action", you can find this in pose mode - Pose>animation>bake action. It will paste key frames in every frame but you can reduce them inside unity.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

animated model export from blender to unity 0 Answers

Imported Blender Animations are Huge? 1 Answer

Best way to import a deform mesh animation from Blender into Unity? 1 Answer

Unity 5.x not import Blender Animations to well in any format 1 Answer

blender lattice animation to unity 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges