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Question by BuildIntoGames · Aug 22, 2013 at 11:36 PM · errorsaveloadinginteger

PlayerPrefs not working?

I recently made a script makes a text say the amount of gold that another script holds. I wanted it to save and load the gold variable. But for some reason, it won't work. Help?

 var Gold : float = 0;
 var me : GUIText;
 var otherme : GUIText;
 
 function Update () {
 Gold = otherme.GetComponent(GoldAmount).Goldd;
 me.text = "Total Cash : " + Gold;
 PlayerPrefs.SetInt("GOOLD" , otherme.GetComponent(GoldAmount).Goldd);
 PlayerPrefs.Save();
 }
 
 function Start () {
 Gold = PlayerPrefs.GetInt("GOOLD");
 }
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avatar image Eric5h5 · Aug 22, 2013 at 11:48 PM 0
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You really don't want that stuff in Update. Update runs every single frame.

avatar image kurotatsu · Aug 23, 2013 at 12:32 AM 0
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Eric5h5, is right I forgot to mention that.

avatar image meat5000 ♦ · Aug 23, 2013 at 12:36 AM 0
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Is reading a value FRO$$anonymous$$ GUIText a good idea? I'd use an intermediate variable to store the values and only output to GUIText when you want to display the value.

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Answer by kurotatsu · Aug 22, 2013 at 11:40 PM

I wrote this script for saving position, but maybe you can see how to set up for saving your gold(I would save it as an integer).

http://answers.unity3d.com/questions/250734/player-prefs-saving-position-script-assistance.html

Edit:

Did you realize it's a float at the top of your script and you are trying to save it as an integer?

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avatar image BuildIntoGames · Aug 22, 2013 at 11:45 PM 0
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I changed it to an integer.. Still won't save.

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